Keys
Streamers, video creators, curators and press: we have a limited number of keys for each game. Email press@pjrealm.com and we'll send one while they last. No embargo, and no approval over what you say. Cover it, don't cover it, like it, don't.
About PJ Realm
PJ Realm is a small game studio and publisher, founded in 2026.
It makes games for fun — for families, and for players of all ages. It develops its own titles across a range of genres, and it acquires and distributes games made by others. The aim doesn't change from one title to the next: the best content we can put in front of players.
The catalog runs from games a seven-year-old can win at to games that will keep an adult up past midnight, often in the same box, and the studio treats that whole range as one craft rather than two markets.
Every game is played through and tested by people before it ships: checking that each puzzle is fair, that it has a real answer, and that the thing you're meant to notice can actually be noticed at the size it's drawn.
How a given game is priced and structured — what it costs, whether it has purchases, whether it needs to be online — is stated on that game's own store page, where it can be true. The studio doesn't make catalog-wide promises about business model.
The studio's first three games are Double Take, a spot-the-difference game; Vignette, a game of cutting away the dark to reveal a picture; and Countermeasure, an arcade defense roguelite with online co-op and versus. All three are coming soon to Steam.
Factsheet
| Studio | PJ Realm — developer and publisher |
|---|---|
| Legal entity | PJ Realm LLC (United States) |
| Founded | 2026 |
| Size | Small studio |
| Made for | Fun, families and players of all ages |
| Based | United States |
| Platform | Windows PC via Steam |
| Business model | Stated per title, on that title's store page |
| Games | Double Take, Vignette and Countermeasure — coming soon to Steam; release dates not yet set |
| Website | pjrealm.com |
| Press contact | press@pjrealm.com |
Games
Double Take
The classic spot-the-difference game, built to lose an hour in. Fifty hand-crafted scenes in five collections, plus a two-scene Warm-Up, all open from the start. Each scene hides a pool of 16 to 26 differences, 1,015 in all, and every round picks ten at random, so a return visit is a fresh hunt. Timed, Time Attack and clock-free Zen modes, three difficulties, a Daily Challenge and 24 Steam Achievements. A cozy hunt for the whole family.
| Genre | Spot the difference · casual puzzle |
|---|---|
| Content | 50 scenes in 5 collections, plus a 2-scene Warm-Up · 1,015 differences (16 to 26 per scene), 10 picked at random each round |
| Modes | Timed, Time Attack, Zen · three difficulties (Relaxed, Normal, Sharp) · Daily Challenge |
| Players | Single player |
| Steam features | 24 achievements · Steam Cloud |
| Controls | Mouse, keyboard or controller |
| Platform | Windows PC via Steam · English |
| Status | Coming soon to Steam |
Vignette
Every picture starts buried under a sheet of dark. Push a line into it, steer it home, and everything you enclose bursts into view. Twenty pictures, each played three ways (watercolor, graphite and full color), make 60 levels and 180 stars, guarded by creatures that each move their own way and a Warden at the top of every picture. Clear a level and the picture is yours to keep as a wallpaper.
| Genre | Arcade puzzle · cut and reveal |
|---|---|
| Content | 20 pictures × 3 levels = 60 levels and 180 stars · 6 kinds of creature in 479 painted forms · 15 elements · 27 kinds of Warden in 172 painted forms |
| Collect | A wallpaper for every cleared level · 256 signet marks · a Codex of 91 kinds of creature |
| Modes | Standard and Zen · three difficulties (Relaxed, Standard, Precise) |
| Players | Single player |
| Steam features | 45 achievements · Steam Cloud |
| Controls | Keyboard, mouse or controller, fully rebindable |
| Platform | Windows PC via Steam · English |
| Status | Coming soon to Steam |
Countermeasure
Warheads are falling on your city. Read their arcs, fire where they will be, and turn one interceptor into a chain reaction that clears the sky. The arcade classic rebuilt for now: a burning night sky, cities that smoke and crumble, and a roguelite deck of 95 upgrade cards. A 24-mission campaign, an Endless mode, and online co-op and versus.
| Genre | Arcade action · roguelite |
|---|---|
| Content | 10 threat types · 95 upgrade cards, stacking to level IV, with 10 evolutions |
| Modes | Campaign: 24 missions on 4 fronts, up to 3 stars each · Endless with a high-score table · online co-op · online versus with an optional Pressure rule |
| Players | Single player · 2 players online (co-op or versus), each on their own full screen |
| Steam features | 30 achievements · Steam Cloud · invites, Join Game and Find a Match through Steam |
| Controls | Mouse and keyboard, or a gamepad |
| Platform | Windows PC via Steam · English |
| Status | Coming soon to Steam |
Logo
The studio mark, as vector originals. Use the small variant anywhere the mark appears below about 48 pixels, or next to the studio name already set in type — the full seal contains the name, so setting it again beside the seal says everything twice.
- Seal — SVGPrimary mark, for light backgrounds
- Seal (dark) — SVGHeavier outer rule, for dark backgrounds
- Seal, small variant — SVGBelow 48 px, and for lockups
- Wordmark — SVGThe name in type, no mark
- Seal — PNG, 512 pxTransparent background
- Small variant — PNG, 256 pxTransparent background
Navy #12203a, gold #f2b544. Please don't recolor, stretch or add effects to the mark. Uniform scaling is fine.
Media use
Press, streamers and video creators are welcome to use screenshots, trailers and footage of PJ Realm games, including in monetized video. No separate permission is needed and no revenue share is asked for.
Two small requests: please don't alter the logo, and please don't imply that PJ Realm endorses your channel or product.
Quotable
- "The best content we can put in front of players."
- "Every game is played through and tested by people before it ships."
- "Kids spot the big changes first and feel like geniuses. Grown-ups hunt down the sneaky ones and feel smug." — Double Take